NJORD Engine helps you build the game with the help of AI agents. Skip the coding and stay in the creative zone.
Describe your game and a team of AI agents helps you build it. You bring the vision and the taste, they do the heavy lifting.
Reads your prompt and hands each job to the right specialist on the team.
Lays out worlds and levels, places enemies and hazards, and wires up the win and lose rules.
Writes dialogue, NPCs and branching quests, so your world has a story to tell.
Generates models and animations from a description: characters, props and environments.
What features the engine has today and on the way.
Prompt your world, levels and characters into existence, then refine by talking to the crew. Bring your own AI keys, or use local agents.
Interact with your world in 3D as you build it. Tweak it, or edit the data by hand, and the view updates as you go.
Import your own 3D models and animations (glTF), or generate them with the help of the crew, who wire up the movement and gameplay too.
Five material types are supported: PBR, toon, unlit, transparent and subsurface (SSS), plus refractive glass and imported texture maps. Assign, tweak and reuse them across your scene.
Isolate one model or material at a time in a focused view, with lighting presets, rotation and backgrounds, so you can get it looking right.
Snow, weather and billboard particles for atmosphere and game feel, with tunable parameters, live in the viewport.
A placeable sun, dynamic gradient, skydome and HDRI skies with a sunset glow, soft shadows and ambient occlusion, for real outdoor mood.
Run the agents on a model on your own machine with Ollama or LM Studio. Private, offline and free of API costs, or bring a cloud key. Your choice.
Every game you make is plain, readable files you own, editable by hand or by the AI. The engine is the tool; your games are yours, no black box, no lock-in.
Right-click a model, texture or data file to open it in your preferred app, save it and the viewport live-reloads your edits, so you can see how it looks in the engine.
Responsive jumping with coyote time and jump buffering, moving platforms, hazards, AI enemies, checkpoints and collectibles. The whole platformer kit.
Health and damage, shooting and melee, per-bone hitboxes, AI enemies that chase and shoot, and shootable explosive barrels, all wired up for you.
Drivable vehicles with drift and handbrake, tracks, checkpoints and lap racing against AI opponents.
LAN co-op, plus Versus modes, Team Deathmatch, Elimination and Capture the Flag. Rollback netcode and online invites are on the way.
Export a real, fast native binary. Double-click to play, no runtime, no install. Ship the exact game you tested.
The same one-file native export for Linux, following on from Windows.
Native macOS builds, so your games run on Apple hardware too.
Deeper story tools on top of today's dialogue, NPCs and quests, inventory and branching progression for full story-driven worlds.
Baked global illumination and true environment reflections, a richer pre-computed look on top of today's real-time lighting and shadows.
Maybe: one-click publishing to Steam, so your game reaches players where they already are. Something we're weighing, not committed.
Maybe: the same editor running in the browser, nothing to install. The engine already builds to the web from the same code, so we're weighing it.
If a paid Pro plan happens, it might add cloud storage, sync and managed API keys, so you could pick up on any machine. Undecided, and always optional.
This is just the start. See everything planned, and tell us what to build next.
Tell NJORD Engine the kind of game, its style and its story.
See your world render live in 3D as it is generated.
Prompt changes or edit the data by hand until it feels right.
Export a native build and share it. Windows today, Steam publishing is coming.
Use your own AI keys or local agents, and build at your own pace. As the engine evolves, new plans or services may be introduced, always with fairness and simplicity in mind.
The whole engine, free to use right now.
Managed AI keys and credits in one place, plus cloud storage, maybe even a cloud-native engine.
Early test builds of games made with NJORD Engine. Download, unzip, and double-click to play, no install, no dev tools. Expect rough edges, it is under active development.