NJORD Engine v0.3.0: now on Windows, macOS and Linux
v0.3.0 is the first cross-platform release. NJORD Engine and the games you export now run on Windows, macOS and Linux, with a reorganised scene tree, focused actor panels, richer racing smoke, and a splash and credits editor.
v0.3.0 is a big one: NJORD Engine is now cross-platform. The editor and the games you export both run on Windows, macOS and Linux, each producing a native build for its own operating system. No more waiting if you are on a Mac or a Linux box.
Windows, macOS and Linux
Until now NJORD Engine was Windows only. From v0.3.0 there is a build for all three desktop platforms, and exporting a game targets the OS you are on: a double-clickable launcher for Windows, and an executable launcher for macOS and Linux. Same project, native build on each platform.
The in-browser (WASM) viewport is now the default everywhere, which is what makes the live 3D view behave the same across all three systems.
A tidier scene tree
The outliner is reorganised into clear, fixed groups, so you always know where things live: Game settings, Actors, Environment, Cameras and Lights. A few things that come with it:
- Focused Player and Enemy panels. Each actor now shows only the settings that apply to it, instead of a wall of fields that do not.
- Live "look through" preview. Select a camera and see through its lens right in the editor, so framing a shot is immediate.
- Sky is its own node under Lights, with its own panel, separate from the rest of the lighting.
Richer racing
The racing genre gets more feel. Drift smoke is now camera-facing billboard sprites instead of plain spheres, you can place it per tyre, and you can tune its size and lifetime and point it at your own smoke material. Small touches that make a drift read right.
Put your name on it
A new Splash and credits editor (Game settings â–¸ Splash & credits) lets you add an author byline shown on the packaged game's menu ("by you"), a text splash card, and a splash sound. Your game, your name on it.
Plenty of camera and editor fixes landed too, especially around input and focus on macOS.
Try it
Grab the build for your platform from the releases page and see the Getting started guide to set it up. It is early development, so expect rough edges, and please report anything you find on GitHub.